SoliWords
Sort the deck, clear the table. Every word belongs somewhere, and finding where is the whole game.
How it plays
Simple to learn. Stubborn in the best way.
Deal the deck
You get a hand of word cards and a few open category piles: Fruit, Weather, Instruments, whatever the level is hiding.
Find where each word belongs
Every card fits exactly one pile. Some are obvious. Some only make sense once you've seen what else is in the deck.
Clear the table
Empty your hand before the moves run out and the round is yours. Then the next deck lands, a little sharper than the last.
What's inside
Hundreds of cozy levels
A handcrafted journey that opens easy and tightens gradually. No two decks pull the same trick.
A daily page
Three new boards every day, plus a daily Anagram Dash, Spell It, Word Trail and Phrase Hunt. Solve any three and the day is done.
Coins, streaks and boosters
Chain correct moves to grow the payout, then spend it on a Hint, an Undo, a Joker, or a few more moves when a deck won't budge.
Mini game breaks
Every few levels the journey pauses for a quick change of pace: Anagram Dash, Spell It, Word Trail and Phrase Hunt.
No banners, fair ads
Nothing sits at the bottom of the screen. Rewarded videos are your choice; from level 15 a short ad can play between levels, at most one every 15 minutes, and No Ads turns those off for good.
English and Arabic
Full decks in both languages, written natively rather than translated, because word association doesn't survive a dictionary.
A look at it
Cream paper, ink outlines, one yellow highlighter. The game looks like a sketchbook and plays like a card table, with a warm dark mode for the evenings.
Questions?
Stuck on a level, found a word that doesn't belong, or need a hand with a purchase? We answer every message.